Affixes

Affixes add unique effects to weapons. They can either be preset,  white-written or random,  blue-written.

Accuracy
Increases weapon critical ratio by 10%.

Affinity
Affinity increases a certain stat by 1 or 2, depending if it's a preset or random affix, as long as the weapon is in your inventory.

E.g. An Assault Affinity boosts your Assault Stat by 2, giving a 10% weapon damage increase and 4% melee damage increase.

Ammo Pack
Increases weapon max ammo by 50%.

Auto-Gather
Automatically gathers cells when destroying a target with a critical hit.

Batteries
Reduces weapon heat per shot by 25%.

Meaning it lets you effectively fire the weapon 25% longer.

Big Clip
Increase weapon clip size by 30%. E.g. a weapon with 30 rounds will have 39 rounds with this affix.

Bouncing
Weapon hits bounce. When the projectile of the weapon hits something it bounces off in a random direction. This affix has been officially added in v0.1.2 but was present earlier, just not shown as a weapon affix.

Fast Projectile
Increases weapon projectile speed by 35%.

First Round
The first ammo in your clip deals 50% increased damage.

Flaming
Increases weapon burn damage over time by 50%. The DoT from burn of e.g. 12 increases to 18 with this affix.

Heavy Rounds
Increases weapon impact by 10%. E.g. enemies get staggered 10% faster.

Mark
Mark applies the Mark effect on all hit enemies. Marked enemies take critical damage from all hits, regardless if they were struck in their weakspot.

Marksman
+30% critical damage while scoping.

Nova
Increases weapon are of effect and explosion size by 15%.

Piercing
Weapon hits pierce all targets. This affix, similiar to Bouncing, has been officially added in v0.1.2 but was present earlier, just not shown as a weapon affix.

Quick Reload
Increases weapon reload speed by 12%.

Rapid-Fire
Increases weapon firerate by 7%.

Stability
Reduces weapon spread by 30%.

Swift
Swift increases your Speed by 7% as long as the weapon is in your hand.

Versatile
Versatile changes the type of the weapon depending on the stat which is currently higher. It only scales the damage with that higher stat.

E.g. an Assault/Technology weapon is Assault because Assault is at 5 while Technology is at 3. Its Damage buff is then 25% because of the level 5 Assault.