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Classes overview

There are currently 7 classes in the game, and each class has its own Primary, Secondary, and Passive Ability as well as having different Class-Specific Primary Perks and Neutral Perks. However, Common Neutral Perks are shared throughout every class. Every class gets 16 Primary Perks, and each Primary Perk gets 2 Secondary Perks when chosen. The current class can be selected at the Locker Room in the Basecamp.

Class Tutorial

List of Classes[]

How to Unlock Each Class[]

Class Unlocking Requirement
Guardian Unlocked by default
Commando Defeat 750 enemies
Ranger Picking up the lost Javelin in the Hidden Sanctuary in Oasis
Recon Taking down a Boss in Chapter 2
Engineer Bringing the Basecamp to Level 4
Elementalist Finding the Chromatic Cell in the Weather Station in Energy Center

Common Neutral Perks[]

Perk Effect
Time Graft Reduces primary ability cooldown by 10%.
Special Trick Increases Secondary Ability damage by 15%
Black Powder Increases explosion damage by 10% and radius by 10%
Dexterity Increases reload speed by 15% and movement speed by 6%
Chemistry Increases elemental damage by 10%
Gluttony Increases healing-cells and Repair-O-Bot effeciency by 15%
Quick Trigger Increases firerate by 15%
Sharpened Wits Increases critical damage by 10%
Size Matters Increases weapon magazine size by 25% and energy by 15%
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