The Guardian is 1 of 6 playable classes in Roboquest, he is the first class unlocked and serves as the tutorial character, having a playstyle similar to most other FPS game protagonists.
His Primary Ability is Bastion, a deployable bubble that he can surround himself in for up to 3 seconds. The bubble absorbs all incoming damage and is toggleable. The recharge time is up to 16 seconds if Bastion is used for all 3 seconds.
His Secondary Ability is Bash. Guardian performs a melee attack, applying high impact and doing 55 base damage. Defeating an enemy with Bash will cause them to drop an extra 2 healing-cells, and bosses will drop 3 healing-cells when hit.
Guardian's Passive Ability is Veteran, which increases his weapon's impact by 10%, magazine size by 25%, and energy by 15%.
Class-Specific Neutral Perks[]
Perk | Effect |
---|---|
Potato Battery | Increases maximum battery by 15% |
Homemade Ammo | Increases weapon's damage by 10% |
Strong Arm | Increases heavy weapon's damage by 15% and reduces their speed penalty by 5% |
Primary and Secondary Perks[]
Each Primary Perk gets 2 Secondary Perk options once selected, either adding onto the effect of the Primary or complimenting it in some way. Damage statistics shown will be their values at level 3.
Stim' Bubble[]
While active, Bastion will increase weapon damage by 30%, firerate by 30%, and movement speed by 18%.
- Ravage - Grants infinite ammo while Bastion is active.
- Super Drain - Taking down an enemy while Bastion is active regenerates 6% battery.
Meteo Bubble[]
Increases elemental damage by 10%. Deploying Bastion rolls a random element. While Bastion is active, it deals 17 damage of that element to all enemies within 7.5m every 0.4s.
- Meteo Fist - Bash deals damage of a random element.
- Elemental Fusion - While Bastion is active, it increases elemental damage by 25%.
Safe Space[]
Reduces Bastion cooldown by 10%. While Bastion is active, it repairs 5% of your scratch damage every 1s.
- Full Throttle - While you have no scratch damage, increases firerate and reload speed by 25%.
- Closed Circuit - Every 2s, taking damage regenerates 20% battery.
Solar Panel[]
Reduces Bastion cooldown by 10%. Gathering a healing cell regenerates 2% battery.
- Robo-Piñata - Taking down an enemy has a 4% chance to drop 6 additional healing-cells.
- Gun Vacuum - Picking up healing-cells refills 1 ammo and 2% battery.
Tactical Slap[]
Every 5s, your next Bash fires a piercing arc over 13m, dealing 150% increased damage and regenerating 25% battery.
- Swift Load - Using Tactical Slap reloads your weapon and grants infinite ammo for 1.5s.
- Static Charge - Increases Tactical Slap battery regeneration to 35%.
Line Breaker[]
Hitting an enemy with ash or headbonk increases weapons damage by 50% for 6s.
- Battering Ram - While Line Breaker is active, increases movement speed by 12% and armor by 12%.
- Initiative - While Line Breaker is active, increases weapons auto-critical chance by 20%.
Bonk Hammer[]
Transforms Bash into Bonk Hammer and increases its damage by 50%. Bash takedowns have a 6% chance to drop 6 additional healing-cells.
- Flex Handle - While Bastion is active, increases Bash's attack speed by 60%.
- Mighty Blow - Increases Bash auto-critical chance by 10% and its critical damage by 15%.
Green Beret[]
Increases impact by 10%. Increases weapons damage by 40% against enemies within 7.5m.
- Frontliner - While at least one enemy is within 7.5m, increases armor by 12%.
- Concussive Blow - Increases all damage against staggered enemies by 10% and by 100% with Bash.
Bite The Bullet[]
Taking damage increases all damage by 30% and armor by 16% for 6s.
- Big Boned - Increases Bite The Bullet armor bonus to 24%.
- Retaliation - Deals 25 damage and applies high impact to enemies dealing damage to you.
Robo-Food[]
Gathering a healing-cell generates 1 point for 2s (max. 16). Each point increases all damage by 1% and armor by 0.5%.
- Big Tank - Increases Robo-Food maximum points to 20 and increases their duration to 2.25s.
- Special Mix - Increases auto-critical chance by 1% for each point.
Meteo 'Nade[]
Every 5s, your next reload is instant and throws an explosive grenade dealing 62 damage of a random element.
- Power Throw - Increases Meteo 'Nade throw damage by 15% and its explosion radius by 25%.
- Tactical Pocket - Reduces Meteo 'Nade cooldown to 2s.
Improved Critical[]
Critical damage has a 25% chance to deal 80% increased damage.
- Good Fortune - Increases auto-critical chance by 10%.
- Nitro Shot - Taking down an enemy with critical damage triggers an explosion dealing 35 damage.
Top Quality[]
On first 33% ammo, increases weapons damage by 30%.
- Top 50 - Increases Top Quality activation threshold to first 50% ammo.
- Lucky Ammo - While Top Quality is active, increases weapons auto-critical chance by 20%.
Tempo Shot[]
Every 4 shots increase your next weapon shot damage by 60%.
- Sharpshooter - Tempo Shot shot has a 100% auto-critical chance.
- Power of Three - Reduces the number of shots required to trigger Tempo Shot to 3.
Tiny-Punch[]
Every 0.5s, your next weapon shot fires 1 homing projectile dealing 17 damage and applying high impact.
- Extra Guest - Tiny-Punch's projectiles ricochet on 1 enemy, dealing 50% damage.
- Punch Gatling - Deploying Bastion reduces Tiny-Punch cooldown to 0.2s for 6s.
Meteo Weapon[]
Increases elemental damage by 5%. Every 4s, rolls a random element, and your weapon deals damage of that element.
- Elemental Favor - Increases elemental auto-critical chance by 10% and its critical damage by 10%.
- Vaporize - Elemental damage instantly executes enemies with less than 8% health remaining.