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Ranger

The Ranger is 1 of 6 playable classes in Roboquest. He is unlocked by picking up the lost Javelin in the Hidden Sanctuary in Oasis.

His Primary Ability is Stealth, it allows Ranger to turn invisible, increasing his movement speed by 15% for 4s and refilling all focus points and javelin charges. It also deploys a decoy lasting 5s. Attacking breaks Stealth.

His secondary ability is Javelin, it throws a piercing javelin dealing 75 damage. Javelin has 2 charges and picking up a javelin from the ground restores 1 back. Javelins are also automatically picked up after 6s.

Ranger's Passive Ability is Awareness. Every 1s, generates 1 focus point (max. 16). Each focus point increases critical damage by 2%. Taking damage consumes all points.

Class-Specific Neutral Perks[]

Perk Effect
Javelin Quiver Grants 1 additional Javelin charge.
Ranger Senses Increases maximum focus by 5 points.
Akimbo King Increases dual weapons damage by 15%.


Primary and Secondary Perks[]

Each Primary Perk gets 2 Secondary Perk options once selected, either adding onto the effect of the Primary or complimenting it in some way.


Shadow Strike[]

Increases damage by 25% while in Stealth and attacking no longer breaks it but its duration is decreased by 1s.

  • Relentless Hunter - Taking down an enemy while in Stealth extends its duration by 0.5s.
  • Void Hunter - Increases Shadow Strike bonus damage to 75%.

Bestial Ferocity[]

While in Stealth and for 8s after exiting it, increases firerate and Javelin attack speed by 25%, movement speed by 12% and armor by 8%.

  • Tactical Throw - Hitting an enemy with Javelin reduces Stealth cooldown by 1s.
  • Bearskin - Increases Bestial Ferocity armor bonus to 16%.

Chromatic Surprise[]

Choose an element. Exiting stealth triggers an explosion dealing 32 damage of chosen element and increasing damage of chosen element by 30% for 6s.

  • Elemental Catalyst - Javelin deals damage of chosen element.
  • Survival Instinct - Taking damage reduces Stealth cooldown by 2s.

Nasty Mirage[]

Your decoy shoots enemies dealing 5 damage every 0.2s. Exiting Stealth deploys another decoy at your position.

  • Chromatic Mirage - Choose an element. Your decoy deals damage of that element.
  • Mocking Mirage - Increases decoy duration by 1.5s and it draws enemies' attention more efficiently.

Sharpened Spear[]

Increases Javelin auto-critical chance by 20% and its critical damage by 30%.

  • Feral Patience - Using Stealth or not using Javelin for 3s increases your next Javelin damage by 75%.
  • Giant's Bane - Increases Javelin damage by 25% against goliaths and bosses.

Explosive Spike[]

Grants 1 additional Javelin charge. Using Stealth triggers an explosion dealing 75 damage around each javelin.

  • Lucky Powder - Increases explosions auto-critical chance by 15%.
  • Tactical Blast - Reduces Stealth cooldown by 1s for each enemy hit by Explosive Spike explosion.

Wild Rush[]

Hitting an enemy with Javelin increases weapons damage by 35% and movement speed by 12% for 6s.

  • Lucky Touch - While Wild Rush is active, increases auto-critical chance by 20%.
  • Nimble Hand - Hitting an enemy with Javelin reloads your weapon and grants Infinite ammo for 1.5s.

Point Blank[]

Increases weapons and Javelin damage by 40% against enemies within 7.5m.

  • Nose-Breaker - Increases Javelin bonus damage to 80% against enemies within 7.5m.
  • Frontliner - While at least one enemy is within 7.5m, Increases armor by 16%.

Sonar Spike[]

Javelin marks and triggers a mark explosion.

  • Extended Scan - Increases Sonar Spike explosion radius by 35%.
  • Improved Analysis - Increases all damage by 15% against marked enemies.

Hunter's Mark[]

Marks enemies hitting your decoy. Taking down a marked enemy spreads the mark to another enemy within 7m.

  • Impale - Increases Javelin damage by 50% against marked enemies.
  • Tracking Shot - Every 8s, your next weapon shot marks.

Simple Geometry[]

Critical damage ricochets on 1 enemy within 9m, dealing 50% damage.

  • Greeting Shot - Increases your first hit critical damage against an enemy by 30%.
  • Prime Target - Critical damage against marked enemies triggers 1 additional ricochet.

Supreme Critical[]

Critical damage has 2% chance for each focus point to deal 80% increased damage.

  • Hawk-Eye - Increases auto-critical chance by 1% for each focus point.
  • Lucky Star - Every 1s, your next critical damage grants 6 focus points.

Prestige Security[]

While Awareness is fully charged, increases armor by 16% and taking damage triggers an explosion dealing 42 damage around you.

  • Improved System - Increases Prestige Security explosion damage by 20%, radius by 15% and it generates 2 focus points for each enemy hit.
  • Nerves of Steel - Increase focus generation speed by 35% and taking damage only consumes 10 focus points.

Trueshot[]

Using Stealth generates 8 charges (max. 8). Your next weapon shot consumes a charge to deal 100% increased damage.

  • Hocus-Pocus - Taking down an enemy (or hitting a boss) with Javelin generates 1 charge.
  • Augment - Increases Trueshot maximum charges by 4.

Favourite Weapon[]

Increases Javelin damage by 15%, weapons damage by 25% and reload speed by 20% but reduces your weapon slots by 1.

  • Swinging Arm - Increases Javelin attack speed by 30%.
  • Homemade Ammo - Increases weapons damage by 10%.

Shutdown[]

Instantly executes enemies with less than 15% health remaining and bosses with less than 4% health remaining.

  • Circuit Breaker - Increases Shutdown execution threshold with Javelin to 30% on enemies and 8% on bosses.
  • Blue-Screen - Your first hit against a common enemy has 12% chance to instantly execute it.

Notes[]

  • Simple Geometry does not work on critical damage done with melee weapons.
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