The Recon is 1 of 6 playable classes in Roboquest. He is unlocked by taking down a boss in chapter 2.
His Primary Ability is Blink, it allows Recon to dash 6 meters forward. It deals damage and applies high to all enemies near the end of the dash and generates 2 stacks of combo.
His secondary ability is dagger, a melee weapon that deals 65 damage. Takedowns using it drop 2 additional healing cells and hits against bosses drop 3 healing cells.
Recon's Passive Ability is Overslash. Killing and using Blink generates combo. When at 5 stacks of combo next dagger hit consumes all stacks and deals 200% more damage. Overslash does not generate a stack of combo.
Class-Specific Neutral Perks[]
Perk | Effect |
---|---|
Akimbo King | Increase dual weapons damage by 15%. |
Cold Oil | Overslash requires 1 less combo to be triggered. |
Overpower | Adds 75% to Overslash bonus damage. |
Primary and Secondary Perks[]
Each Primary Perk gets 2 Secondary Perk options once selected, either adding onto the effect of the Primary or complimenting it in some way.
Tactical Rush[]
Taking damage reduces cooldown of Blink by 2 seconds. Using Blink repairs all your Scratch Damage.
- Kevlar Pad - Using Blink increases armor by 16% for 4 seconds.
- Chromatic Backslash - Choose an element. Deals damage of that element to enemies dealing damage to you.
Relentless Pursuit[]
Using Blink increases firerate, reload speed, Dagger attack speed by 40% and movement speed by 18% for 6 seconds.
- Locked and Loaded - Using Blink reloads your weapon and grants infinite ammo for 1.5 seconds.
- Field Analysis - Blink explosion marks.
Chromatic Dash[]
Choose an element. Using blink triggers explosion of that element dealing 35 damage.
- Elemental Core - Increase all element damage by 20%.
- Elemental Catalyst - Dagger deals damage of chosen element.
Combat Decoy[]
Using Blink deploys a decoy that shoots enemies, dealing 5 damage every 0.2 seconds for 6 seconds.
- Chromatic Mirage - Choose an element. Your decoy deals damage of that element.
- Mocking Mirage - Increases decoy duration by 1.5s and it draws enemies' attention more efficiently.
Sharp Wave[]
Overslash fires a piercing arc over 9m and repairs all your scratch damage.
- Tactical Slash - Hitting an enemy with Overslash reduces Blink cooldown by 2s
- Signature Move - Overslash has 100% auto-critical chance.
Happy Slice[]
Hitting an enemy with Overslash increases weapons damage by 50% for 9s.
- Speed Freak - While Happy Slice is active, increases firerate by 25% and movement speed by 12%.
- Thick Skin - While Happy Slice is active, increases armor by 16%.
Cutlass[]
Transforms Dagger into Cutlass. Increases its damage by 35% and attack speed by 25% but decreases Overslash initial bonus damage to 150%.
- Alacrity - Hitting an enemy with Dagger increases movement speed by 12% and armor by 12% for 3s.
- Mighty Blow - Increases Dagger auto-critical chance by 10% and its critical damage by 15%.
Close Combat[]
Increases weapons damage by 40% against enemies within 7.5m and Dagger damage by 15%.
- Frontliner - While at least one enemy is within 7.5m, increases armor by 16%.
- Phase Shift - Taking down an enemy within 7.5m or hitting a boss with Dagger reduces Blink cooldown by 0.5s.
Favorite Weapon[]
Increases Dagger damage by 15%, weapons damage by 25% and reload speed by 20% but reduces your weapon slots by 1.
- Ninja Reload - Every 4s, your next reload is instant and throws 3 explosive shurikens dealing 15 damage and marking enemies hit.
- Combo Dynamo - Blink generates 5 combo.
Robo-Fuel[]
Gathering a healing-cell generates 1 Robo-Fuel point for 2s (max. 16). Each point increases all damage, firerate, reload speed, Dagger attack speed by 1% and movement speed by 0.5%.
- Special Mix - Increases auto-critical chance by 1% for each Robo-Fuel point.
- Big Tank - Increases Robo-Fuel maximum points to 20 and increases their duration to 2.25s.
Improved Critical[]
Critical damage has a 25% chance to deal 80% increased damage.
- Good Fortune - Increases auto-critical chance by 10%.
- Pressure Point - Hitting an enemy with Overslash grants your next critical damage 100% chance to trigger Improved Critical bonus damage.
Top Quality[]
On first 33% ammo, increases weapons damage by 25%.
- Top 50 - Increases Top Quality activation threshold to first 50% ammo.
- Overload - Hitting an enemy with Overslash reloads your weapon and grants infinite ammo for 1.5s.
Simple Geometry[]
Critical damage ricochets on 1 enemy within 9m, dealing 50% damage.
- Greeting Shot - Increases your first hit critical damage against an enemy by 30%.
- Prime Target - Critical damage against marked enemies triggers 1 additional ricochet.
Scanning Protocol[]
Every 6s, your next weapon shot marks. Taking down a marked enemy spreads the mark to another enemy within 9m.
- Designated Target - Marks enemies dealing damage to you.
- Improved Analysis - Increases all damage by 15% against marked enemies.
Trueshot[]
Using Blink generates 4 charges (max. 4). Your next weapon shot consumes a charge to deal 100% increased damage.
- Big Game Hunting - Increases Trueshot bonus damage to 250% against goliaths and bosses.
- Hocus Pocus - Taking down an enemy (or hitting a boss) with Dagger generates 1 charge.
Shutdown[]
Instantly executes enemies with less than 15% health remaining and bosses with less than 4% health remaining.
- Circuit Breaker - Increases Shutdown execution threshold with Dagger to 30% on enemies and 8% on bosses.
- Blue-Screen - Your first hit against a common enemy has 12% chance to instantly execute it.